![]() "If people are around, you can tap a button and actually extend your life so you can buy time for them to save you. They have about 30-40 seconds of life while they're in there, we're still balancing it, but somewhere in that time region probably," he says. "There's a demon inside, so the humans aren't dead yet. Other players can cut them out, too, but they'll need to be quick about it, says Greenback. The easiest way to break free is by using a knife - if they've found one in the environment, that is. Greenback and Zambrano didn't go into specifics of how often players would be able to use these abilities in quick succession, but they did explain how human players would be able to escape their fluffy pink cocoon prisons. There are three powers they all share - a laugh that can heal them and shield them from damage, a ray gun that can cocoon players in candyfloss so they can be carried back to their space ship, and a giant klown jump that lets them teleport anywhere on the map that's already been explored by klown invaders. As you'd expect, each one has their own unique weapons and abilities, which Greenback hopes will make them feel more like five distinct killers for players to contend with, versus just the one from Friday The 13th. There are five different Klown classes to choose from - Spikey the Tracker, Shorty the Fighter, Chubby the Tank, Rudy the Trapper and Jumbo the Scout - and all of them are based on different klowns from the film. There are three, and this newfound co-op experience for the offensive team is what Teravision hopes will make for "more exciting, memorable moments". ![]() But as you may have already surmised, there isn't just one killer in Killer Klowns. Of course, having seven players is nothing new. We know the genre works, it's become a staple now, and fans are clambering for more."Īnd 'more' is very much the order of the day, here. "We want to build on that experience that we had with Friday The 13th," says Greenback. ![]() There was clearly a lot of love for the original film in the room when I spoke to the developers, both from Randy Greenback, who was the executive director of Friday The 13th: The Game and now works at publishing label Good Shepherd, and from Teravision Games' creative director Luis Daniel Zambrano. One thing to say upfront: I didn't get to see the game in action, I'm sorry to say, but the concept, at least, seems sound. Thankfully, I sat in on a developer presentation earlier this week to find out exactly how it stacks up to other asymmetrical horror film games out there at the moment, as well as how it hopes to evolve and redefine the hide-and-seek genre as a whole. ![]() In case you missed it, it's a 3v7 asymmetrical multiplayer adaptation of the cult 1988 horror film of the same name, but details on how its creepy clowning around would actually work were few and far between, to say the least. leftfield reveals from this week's Gamescom Opening Night Live bonanza. I think it's fair to say Killer Klowns From Outer Space: The Game was one of the more. ![]()
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